
Josiah Jackson
Senior Technical Artist
I am a passionate, self-motivated Technical Artist. Working in video game development with a strong desire for learning and growing; for the day that I take over the world!
Demo Reel
Detailed Videos.

Who’s this guy…?
Skills
“Use the right tool for the job”.
Python
The ever popular language is at my command when coding. When either writing scripts for DCC’s/Engines, Desktop Applications or interoperation between, Python is a handy tool in my belt.
Houdini
An essential DCC for Modeling, asset placement, terrain generation, and creating content pipelines the beginning of the many solutions past conquered.
Maya
Among many studios the premier solution for modeling, animation, layout, etc. My experience with this software is extensive enough to satisfy a litany of creator requests.
Unreal Engine
My background with this engine is long and stretches back to it’s 3rd iteration. Content Pipeline, FX, Animations, Materials and Blueprints are all familiar thanks to that past.
Qt
Qt and PyQt4/5 have been my favored frameworks for building widgets for DCC’s and application GUI’s.
C++
An old ally that never fails when writing plugins and libraries for extending Engines and DCC’s.